Mudpick
A downloadable tool
In Development
Mudpick is a node based Constructive Solid Geometry plugin for the Godot Game Engine. It features a flexible 2D renderer for pre-rendered graphics and paint-over workflows but is not limited to that. Easily can be adapted for a non-destructive means of creating textures for models.
Construct models and scenes from a list of adjustable primitives using several boolean operations. Use modifier and constraint nodes to achieve complex visuals not easily achievable through 2D or 3D traditional workflows.
It's a happy blend of being highly iterable, flexible and accessible with a low skill ceiling that makes working with Mudpick a joy. By lowering the complexity and investment of generating advanced computer graphics and sfx, it invites experimentation and play into the process.
Features
- Shapes: Box, Ellipsoid, Torus, Cylinder, Line, Bezier Curves
- Operations with easing options
- Boolean Union, Subtract, Intersection
- Color and Morph
- Flexible Modifier System that uses standard Nodes
- Currently implemented Bend, Twist, and Displace
- Inspired by Blender
- Flexible Constraint System that uses standard Nodes
- Currently implemented LimitDistanceTo, LookAt
- Also inspired by Blender
- Utilizes Godot's Physically Based Rendering ( PBR )
- Multi Channel Texture mapping
- Directional + Ambient Occlusion masking
- Lines and Bezier Curves can be used for rigging
- Nest other shapes together with PathFollowers to define your model
- Inverse Kinematics when length limits are used
- Able to pin segments
- Animation is built into Godot
- Interoperable with the full range of functionality that comes with Godot, including custom scripting
- Custom Renderer
- Pixel Scaling
- Dithering
- Bilinear Filtering
- Outlining
- Export frame by frame animations
- Perspective or Orthographic
- Export Normal and other PBR channels
Status | In development |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Keo |