PixaVoxet 2.0a


PixaVoxet 2.0A is here!

After a long hiatus, I'm back working on PixaVoxet.  This update is still a work in progress, but there's been significant changes and performance updates since the last version.  

Workflow & UI Changes

Before leaving things, I focused on tying the various workspaces together.  PixaVoxet now focus's on a single character project at a time, which means when you're working in the Animator that same character is always open in the Renderer environment.  

Character List

When you first open PixaVoxet, you will be greeted with a the Character List.  Here you can create new characters, rename them, delete them etc.  A context menu can be pulled up when right clicking the icons.

Parts Browser


In addition to the 3 working environments, I've added another tab, the Parts Browser.  Here you will find all your parts folders and all the parts that each contain.  Use it to navigate to a part you wish to edit, create new parts, delete old parts.  

Performance

I'm now building Godot from source, with Godot 3.2 beta, PixaVoxet saw a significant performance update, user's can expect to work faster and more efficiently than in previous versions.  I'm hoping this only improves in the future as Godot matures along with PixaVoxet's own codebase.  

Sad Changes

I didn't realize how broke PixaVoxet was before I left things, I switched to GLES 2.0 inorder to support more machines.  However I did not know it made the Modeller unusable due to a built in node that I use as the foundation for the modelling.  Subtractive Modifiers also broke in the switch over to Godot 3.2, but they will be back.  I've also had to remove Mac versions temporarily as I believe they aren't available for the version of Godot I am on.

Files

PixaVoxet v2.0A.(GLES 2.0 Deprecated, No Mac versions at this time) 26 MB
Dec 18, 2019

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