V2.01D Color Ramp Changes
PixaVoxet » Devlog
Changelog 12/20/19
New
- Color ramps have been fixed to work in the renderer
- Color ramps in the Renderer and Modeller interpolation behavior has changed
- Middle Mouse over a swatch to make it interpolate between its neighbours
- Previous this was determined if the swatch was changed by the user
- Middle Mouse over a swatch to make it interpolate between its neighbours
- For previous owners of PixaVoxet: this change has effected the Example character that gets copied from the project, it's important if you plan to work with any files from that character, to delete the old folder so PixaVoxet can copy over the updated folder.
Files
PixaVoxet v2.01D (Remove Previous Example Folder) 27 MB
Dec 20, 2019
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PixaVoxet
Creating Pixel Art animations from Voxel based 3D models
More posts
- v2.01C: Misc BugfixesDec 19, 2019
- PixaVoxet 2.0aDec 18, 2019
- Back at itDec 17, 2019
- Development stalled but not stoppedNov 24, 2019
- Devlog: What am I working on // Patreon // Looking AheadJun 11, 2019
- V 1.07D: Projects Directory Change / Better Mac Support!!! ReadmeJun 02, 2019
- v1.07C: OpenGL ES 2.0 and BugfixesMay 29, 2019
- Brief BreakMar 19, 2019
Comments
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super cool, I'm working on a character and am having troubles with the curve deformation breaking the mesh, do you think you could detail out how to use the curve points properly in the manual? I've just been trying to figure it out and nothing is working so far, my guess is I'm going about it the wrong way.
Hmm, it seems like adding curve deformations is broken right now, I'll take a look thank you. Also do you have Discord, I'm better reached there at keo#3288 I really appreciate testers
New Download up that fixes this issue. Just select a node, hit add curve deformation several times to add points with that node selected. You can also add child points to points when they are selected that act as In and Out points of a curve, unless I removed that functionality