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Devlog
V2.01D Color Ramp Changes
December 20, 2019
by
Keo
Changelog 12/20/19 New Color ramps have been fixed to work in the renderer Color ramps in the Renderer and Modeller interpolation behavior has changed Middle Mouse over a swatch to make it interpolate...
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v2.01C: Misc Bugfixes
December 19, 2019
by
Keo
Changelog 12/19/19 New Auto-save enabled when switching out of Animator and Modeller Tabs Bugfixes Fixed node tree buttons, replace, delete, reparent Fixed modifiers when reparenting Fixed Translation...
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PixaVoxet 2.0a
December 18, 2019
by
Keo
2
#godot, #voxels, #tools, #pixel art
PixaVoxet 2.0A is here! After a long hiatus, I'm back working on PixaVoxet. This update is still a work in progress, but there's been significant changes and performance updates since the last versio...
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Back at it
December 17, 2019
by
Keo
3
Found myself with idle hands with winter hitting hard and not able to work on my construction project much, the past few days have been spent getting familiar again with the code behind PixaVoxet and...
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Development stalled but not stopped
November 24, 2019
by
Keo
Hey everybody, this is just a short update about why development stalled / you haven't been seeing any updates. I've been trying to build a small treehouse home since the beginning of september, and...
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Devlog: What am I working on // Patreon // Looking Ahead
June 11, 2019
by
Keo
4
Patreon It's a little awkward to move to a Patreon model of funding my work. I think most of us are accustomed to undervaluing our time and effort. Having very little access to resources growing up,...
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V 1.07D: Projects Directory Change / Better Mac Support!!! Readme
June 02, 2019
by
Keo
1
Inorder to better support Mac and Linux builds, I've opted to store and look for the project folders in the Godot designated user folders. The location will be shown in the console window the first t...
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v1.07C: OpenGL ES 2.0 and Bugfixes
May 29, 2019
by
Keo
1
#godot
Hi! I've been pretty busy moving onto some land, but figured I could do some updates on this project. The biggest change I've done, was switching this project to support OpenGLES 2.0, which will all...
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Brief Break
March 19, 2019
by
Keo
3
I've been taking a brief break to tackle another project. I'll be returning to pixavoxet, at the end of march and focusing on stability and usability since adding all the features, in addition to upd...
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v1.07B Easy Color Ramps
February 15, 2019
by
Keo
1
This update, creates color ramps between two chosen colors. These changed colors will be highlighted in green. Middle Mouse clicking the green highlighted swatches will allow those swatches to rein...
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v1.07A: Indexed Color Lighting
February 14, 2019
by
Keo
2
Indexed Color Lighting This update adds what I'm going to refer to as Indexed Color Lighting. Voxel Models are shaded by Color Ramps created by the user when this lighting mode is checked. A color...
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v1.06B
February 08, 2019
by
Keo
2
This will probably be the last update for a while unless there's still bugs left to be fixed. New Animations now have a rendering progress When fully rendered the animations will play at a normal spee...
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v1.06A Big Performance update
February 07, 2019
by
Keo
1
With 1.06A, PixaVoxet is significantly more stable, and optimized for performance than it's initial release. Let me know if you encounter any bugs, there was a lot of foundational code that got repla...
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v1.05B
February 03, 2019
by
Keo
2
New Disable Light Pass in Animator Made functional the toggle in the left panel Significant FPS increase when light pass is disabled Remember to turn back on when you're going to render animations Dis...
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v1.05A
February 01, 2019
by
Keo
2
New Change Background Color of Animator Button located underneath the viewport Replaced ground shadow with grid Tracks in the Animator are highlighted and scrolled to when their corresponding node is...
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v1.04E Hotfix
January 30, 2019
by
Keo
2
Bugfixes Fixed Animation Length being set to 1, when deleting invalid tracks in the background I don't receive too many bug reports, they're really useful for me to keep on top of things I may have br...
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v1.04D
January 29, 2019
by
Keo
2
New Alternative Curve Deformation Check under Curve Deform, to swap to an alternative curve deform, that curves more smoothly around corners, but is currently not able to change the direction of voxel...
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v1.04c Bugfix
January 29, 2019
by
Keo
2
New Added a Shell button, that'll permanently shell Voxel Models in the Animator Avoid on models you're curve deforming (doesn't matter too much, since they can be replaced with a fully unshelled mode...
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v1.04b Chain Modifier
January 28, 2019
by
Keo
2
New Chain Modifier Ability to key the offset of the chain "links" Add curve points to the chain_modifier node Toggle whether links alternate Toggle whether Chain is a closed loop Set how many copies o...
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v1.04a
January 27, 2019
by
Keo
2
New / Improved: Curve deformation Rotate curve points to change the orientation of preceding voxels (Making them more predictable and easier to animate) The first curve point is no longer locked to th...
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v1.03b Subtractive Boolean + more
January 23, 2019
by
Keo
1
This update I did more work on the Node Effects panel. I've replaced masking, with a more useful feature Subtractive Booleans. Subtractive Booleans will cut away at your model, revealing the underly...
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v1.03a: Win / Mac / Linux Builds + more
January 23, 2019
by
Keo
1
V1.03a comes packaged with windows mac and linux builds. It's a bigger download but it saves me some trouble in exporting and uploading. That said I won't be able to troubleshoot any linux or mac bu...
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v 1.03: Camera Controls && Exposed Transforms
January 21, 2019
by
Keo
1
This update lets you modify your Camera per animation, and removes the need for the Isometric button in the renderer. It is locked to always look at the center of the Scene, which may be a toggleable...
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v1.02d Bugfix: Saving is stable?
January 19, 2019
by
Keo
2
Saving now strips down your character files to reduce load time and creates a new folder called _dependencies inside assets. As suggested your character needs this folder. On a side note, I'm star...
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v1.02c Bugfixes
January 18, 2019
by
Keo
- Fixed characters being saved without voxels models, so characters were invisible - Fixed being able to rename characters edit: So I realized this fix created another problem where characters take wa...
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v1.02b Bugfixes
January 18, 2019
by
Keo
2
Fixed Animations not being saved Fixed 3D gizmos not being able to be manipulated if hidden inside a Voxel Model. (Moved them in front of the camera, and update them along with the transforms of the...
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v1.02a: Fixed a memleak
January 17, 2019
by
Keo
1
- Fixed a memory leak with instantiating a material every frame in the Voxel Modeller - Fixed Model_Root's track path being mangled in the Animator...
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v1.02: Updated to Godot 3.1 beta, fixed deleting Tracks
January 17, 2019
by
Keo
Excuse all the updates! Been finding lots of bugs the past few days, I'm sure I'm close to hitting a pretty stable release. Version 1.02 ports the code over to Godot 3.1 beta, with it comes a signi...
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Update: Performance Update
January 17, 2019
by
Keo
Just a small performance update - Selecting a character in the Renderer tab now shows a progress bar - Part Previews no longer rotate, which resulted in some fps loss...
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Small Update: Additional Camera Controls
January 16, 2019
by
Keo
1
Added the ability to translate the camera, inorder to reposition sprites in the renderer view. Top left "R" button resets the camera position. Removed Debugger for a small performance boost. Fixed...
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Bugfix & Isometric Camera Rendering
January 16, 2019
by
Keo
1
Fixed classes character not loading Added some rendering options for isometric, plan to also update the Animator with a isometric preview Added a warning popup in case a character is missing a depende...
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