PxBoy Alpha 3
PxBoy: Character Maker » Devlog
This update focused on saving and loading characters one of the last major features I've wanted to include. You'll find everything for that in the new top bar. All characters reside in your Characters folder, in a later patch you'll be able to choose your location if necessary. Here on I'll be able to focus on modelling new accessories and slots to go with them : )
New:
- Saving and loading characters is done by the dropdown above the canvas
- Ability to Rename characters
Updated:
- Human A Arms: Thumbs now share the same material as arms
- Horned Helmet: Fixed the SDF blending, well be adding a back the insertion point geometry in a later update
- Beard A: You can toggle off the mustache or the beard
Files
PxBoy Alpha 3.zip 22 MB
Oct 04, 2023
PxBoy Alpha 3 Demo.zip 22 MB
Oct 04, 2023
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PxBoy: Character Maker
Status | In development |
Category | Tool |
Author | Keo |
Genre | Role Playing |
Tags | 2D, Generator, RPG Maker, Sprites, Top-Down |
More posts
- Building a Modelling & Animation EnvironmentOct 10, 2023
- Alpha 2 ChangelogOct 01, 2023
- Caching + Loading SpeedupSep 29, 2023
- Week 1: What am I working on?Sep 28, 2023
Comments
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But will the templates be customizable as on PixaVoxet? By the way, is PixaVoxet no longer available?
Hey Richard, if you mean being able to edit or make your models or animations, I do have plans to make a modelling and an animation editor in the future. I hope to get funding for it, since it's going to be a big undertaking but would be well worth it, but if funding doesn't go through and I find a chunk of time I'll just go forward with it. I took down pixavoxet as I wasn't happy with its implementation, it was buggy and slow due to how it was being rendered and used voxels that aren't compatible with what I'm trying to achieve with PxBoy in terms of scaleable geometry.