v1.02d Bugfix: Saving is stable?


Saving now strips down your character files to reduce load time and creates a new folder called _dependencies inside assets.  As suggested your character needs this folder.   

On a side note, I'm starting to some great work made already with PixaVoxet!

I'm mulling over some features to add for version 1.1.  Specifically more mesh  deformation options, and moving some of the toggleable in the node tree options to a modifiers panel like blender, where you can add in different modifiers per voxel model.  Masking for instance will be replaced with something more fitting for voxel modelling, subtractive booleans.

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