v1.03a: Win / Mac / Linux Builds + more
V1.03a comes packaged with windows mac and linux builds. It's a bigger download but it saves me some trouble in exporting and uploading. That said I won't be able to troubleshoot any linux or mac builds, as I don't have a machine to test them on, but I'm hoping that the Godot export options are consistent across machines, so long as they meet the specs.
-Fixed dependencies not saving
-Curve Points will be parented inside a container titled curve_deformation. Internally this will make adding more modifiers to the software easier
-There was a bug with curve deformations, where if stretched too far, the voxels strayed too far from their root.
-Fixed a bug where the camera, wasn't moving to their saved positions
-Light Parents, now are moved outside the model when loaded into the renderer. Which allows for a consistent light source when rotating the model.
-Fixed light banding, and shadow cast values in the Animator, getting/setting the wrong values.
Files
Get PixaVoxet
PixaVoxet
Creating Pixel Art animations from Voxel based 3D models
More posts
- V2.01D Color Ramp ChangesDec 20, 2019
- v2.01C: Misc BugfixesDec 19, 2019
- PixaVoxet 2.0aDec 18, 2019
- Back at itDec 17, 2019
- Development stalled but not stoppedNov 24, 2019
- Devlog: What am I working on // Patreon // Looking AheadJun 11, 2019
- V 1.07D: Projects Directory Change / Better Mac Support!!! ReadmeJun 02, 2019
- v1.07C: OpenGL ES 2.0 and BugfixesMay 29, 2019
- Brief BreakMar 19, 2019
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